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engine3d

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Submitted on: 8/19/2010 7:54:00 AM
By: Harry Balzonya 
Level: Advanced
User Rating: Unrated
Compatibility:C

Users have accessed this code  1120 times.
 
(About the author)
 
     Software rendering engine. Incomplete, but does fast trilinear filtered texture mapping, with hidden surface removal, and z-sorting. Also implements SGI style containers, and memory managment in C. Optimized string functions, including MMX copies and sets. Uses a simple driver interface to allow the engine to be easily used with any API. Lots of interesting miscellaneous math and utility methods. A 3d math library for vector and matrix generation and manipulation. As well as a small graphical test program that demonstrates FPS type functionality. (8/6/2010) - Added anisotropic filtering. Fixed bad error in the projection function. Fixed memory over-committing behavior under Linux. Reworked post projective Z coordinates in anticipation of z-buffering. (8/17/2010) - Added texture pre-filtering (implements a stand alone filtered image scaling routine). Revised array container sort/search methods. Fixed several minor bugs.
 
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